Original evolutionary & procedural art - 1980s.
Artificial life in virtual ecosystems, nanobiological lifeforms
From mid 1980s, imagery below was produced on an Amiga 2000. This Alife inspired content was created by using an experimental raytracing program, RayDance, developed by a friend (Charlie Comstock), and combined with procedural algorithms, including various primordial "evolutionary" Alife and fractal code scripts.
The concept was to explore the aesthetics of structure & form as they occur in nature, spawned and evolved in a virtual ecosystem. These were visualized and rendered as nanobiological lifeforms.
Only a very few of these were ever produced, that computer has long since ceased to exist, the software was never distributed commercially. Some of these examples were eventually displayed at SigGraph, and a few installations (including UCLA and in Brazil)
Since then they have never been reproduced, there is no way to recreate any of this specific content with those original tools.
This concept was a bit difficult to explain at the time (now this is very commonly used for myriad types of content). Back then, this was an embryonic development. Some artists of that time saw the concept of "grown" procedural art as controversial.
Installation at UCLA -
Alife in art exhibition
digital print on canvas
From the distant past
International VR art
exhibition - Rio, Brazil