

Extremely rare - evolutionary & procedural art from the 1980s.
Only a very few of these were ever produced, that computer has long since ceased to exist, the software was never distributed commercially. I was one of the very few beta testers who worked with this. Some of these examples were eventually displayed at SigGraph, and a few installations (including UCLA and in Brazil)
Since then they have never been reproduced, there is no way to recreate any of this with those original tools.
In the mid 1980s, these images were produced on an Amiga 2000. This content was created by using an experimental raytracing program, RayDance, developed by a friend (Charlie Comstock), and combined with procedural algorithms, including various primordial "evolutionary" and fractal code scripts.
This was a bit difficult to explain at the time (now this is very commonly done for myriad types of content). At that time, this was still a very embryonic concept. Some artists of that time found the concept of procedurally "grown" art controversial.



